Project, designed by his friend Antonio Maccà, who ranked third at the LAGI 2014 competition.
The images needed a lot of work to make the transparencies characterizing the installation more perceptible.
We used 3ds Max for modeling, Mental Ray for rendering and Photoshop for post-production.
A rendering based on personified buildings illustrates this small reflection on contemporary architecture.
Satellite view from an unlikely urban center. Such idea came after I saw the playbill yet I never watched the movie.
Pseudo-architectural perspectives disturbed by a presence.