Water Memory

Water Memory

An overused title that seems right to me. It was my first work based on Zbrush. The obtained model was imported into 3ds max and rendered with Mental Ray. In addition to assembling renderings, the skies and the extra details were drawn With Photoshop.

See also:

Miracle – by Flavio Masi

Miracle

The geometry behind this rendering is obtained, to a large extent, via procedural maps.

The Submerged - by Flavio Masi

The Submerged

We are all called into question when choices determined by political contingencies directly impact on life and death.

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