Water Memory
An overused title that seems right to me. It was my first work based on Zbrush. The obtained model was imported into 3ds max and rendered with Mental Ray. In addition to assembling renderings, the skies and the extra details were drawn With Photoshop.
See also:
Surface Tension
You will not be able to breath for another instant…
Miracle
The geometry behind this rendering is obtained, to a large extent, via procedural maps.
The Submerged
We are all called into question when choices determined by political contingencies directly impact on life and death.
Leave a Reply